Den danske utvikleren Press Play annonserte i dag sitt nye plattformeventyr Max: The Curse of Brotherhood som lanseres på Xbox 360 via Xbox Live Arcade i løpet av våren.
Forsvunnet bror
Press Play er mest kjent for spillet Max and the Magic Marker som ble lansert på Wii, PC, Playstation 3 og iOs. Max and the Magic Marker var et todimensjonalt plattformspill der man kunne tegne gjenstander på skjermen som hjalp en å komme videre.
Max: The Curse of Brotherhood ser ut til å fortsette i samme spor. Her styrer vi en gutt kalt Max som hater sin plagsomme lillebror Felix. Når Max aktiverer en forbannelse som gjør at Felix forsvinner blir han nødt til å legge ut på et farlig eventyr for å redde lillebroren. Underveis på reisen får Max evnen til å manipulere omgivelsene. Man kan blant annet tegne lianer Max kan slenge seg i og skape vann som påvirker omgivelsene.
Se lanseringstraileren til Max: The Curse of Brotherhood her:
Ifølge pressemeldingen vil spillet være et oppfinnsomt og fargerikt todimensjonalt plattformspill med tradisjonell skandinavisk historiefortelling. Regissør Mikkel Thorstedt forteller at spillet er inspirert av filmer som Indiana Jones og The Goonies, samt Astrid Lindgrens bok Brødrene Løvehjerte.
Kilde: Informasjonsskriv fra Press Play
Se en bunke skjermbilder og informasjonsskrivet fra Press Play på de neste sidene.
Max: The Curse of Brotherhood utvikles av Press Play og utgis av Microsoft. Spillet lanseres på Xbox 360 via Xbox Live Arcade i vår. Informasjonsskrivet i sin helhet kan du lese på neste side.
Infoskriv fra Press Play:
MEDIA ALERT – FOR IMMEDIATE RELEASE
DANISH DEVELOPER PRESS PLAY ANNOUNCES
MAX: THE CURSE OF BROTHERHOOD
Copenhagen, Denmark – 15th of March 2013 – Press Play, the developer of critically acclaimed titles such as Max and the Magic Marker (WiiWare™, iOS, PC and Mac) and Tentacles: Enter the Dolphin (iOS and Windows Phone), announces Max: The Curse of Brotherhood for Microsofts Xbox LIVE Arcade service.
When Max wishes for his annoying little brother, Felix, to be whisked away by unknown evil forces, he gets more than he bargained for. Armed only with a marker and a hope of undoing what he has just done, he sets out on a perilous journey across deserts, eerie lantern-lit bogs, ancient temples and lush green forests to get his younger sibling back. Along the way Max gains the power to manipulate his environment and overcome seemingly impossible obstacles.
Max: The Curse of Brotherhood mixes traditional Scandinavian storytelling with an inventive and colorful 2.5D platformer, combining classic jump and run gameplay with smart and innovative puzzles. By drawing green vines, strong lianas, impressive pillars of earth and powerful streams of water with a magic marker Max can traverse the elaborate cave systems, villages and gloomy castles of Anotherland.
“Max is very much a labor of love for us,” explains the game’s Director Mikkel Thorsted. “We’re highly influenced by the stories and movies from late seventies and early eighties like The Brothers Lionheart by Astrid Lindgren and The Goonies and Indiana Jones by Steven Spielberg and George Lucas,” he notes. “At the same time it’s about family. About sometimes wishing your brother or sister would just go away, only to miss them when they do and ultimately to go through fire and water in order to get them back.”
Max: The Curse of Brotherhood will be showcased for the first time on this year’s PAX East 2013 show in Boston. Here players and press alike will get to play around with the powers of the magic marker and sample what will undoubtedly be one of this year’s most exciting Xbox LIVE Arcade games. The game is scheduled for release this spring 2013 on Xbox 360.
About Press Play
Press Play was founded in 2006 by Mikkel Thorsted, Rune Dittmer, and Ole Teglbjærg. Supported by EU MediaDesk, the Danish Film Institute and the Nordic Game Program Max & the Magic Marker became Press Play’s first independent production. The studio later released the Windows Phone and iOS game Tentacles: Enter the Dolphin before being acquisitioned by Microsoft in June 2012. Headquartered in the very center of Copenhagen, Press Play today employs 20 dedicated game developers working on upcoming titles for both touch- and big screens.