{"id":11117,"date":"2018-08-17T11:19:32","date_gmt":"2018-08-17T10:19:32","guid":{"rendered":"https:\/\/spillno.wpengine.com\/?p=11117"},"modified":"2018-08-17T11:19:32","modified_gmt":"2018-08-17T10:19:32","slug":"dishonored-serien-tar-seg-en-velfortjent-hvile","status":"publish","type":"post","link":"https:\/\/spill.no\/en\/dishonored-serien-tar-seg-en-velfortjent-hvile\/","title":{"rendered":"Dishonored-serien tar seg en velfortjent hvile"},"content":{"rendered":"<p><strong>\u00abImmersive sim\u00bb-sjangeren har alltid v\u00e6rt tiltenkt et veldig spesifikt nisjepublikum, noe som fungerer som et slags tveegget sverd for dens egen eksistens. N\u00e5 er det Dishonored-spillene som m\u00e5 f\u00f8le dette dilemmaet hardest.<\/strong><\/p>\n<p>P\u00e5 den ene siden har sjangeren en lidenskapelig fanbase som hopper til hver gang et nytt\u00a0<em>Deus Ex, Prey\u00a0<\/em>eller\u00a0<em>Dishonored<\/em> kommer ut, og sjangeren er i stor grad en kritikeryndling. Samtidig har de store salgstallen dessverre latt vente p\u00e5 seg.<\/p>\n<figure id=\"attachment_11120\" aria-describedby=\"caption-attachment-11120\" style=\"width: 489px\" class=\"wp-caption alignright\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-11120\" src=\"https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/maxresdefault-1024x576.jpg\" alt=\"\" width=\"489\" height=\"275\" srcset=\"https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/maxresdefault-1024x576.jpg 1024w, https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/maxresdefault-300x169.jpg 300w, https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/maxresdefault-768x432.jpg 768w, https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/maxresdefault.jpg 1920w\" sizes=\"(max-width: 489px) 100vw, 489px\" \/><figcaption id=\"caption-attachment-11120\" class=\"wp-caption-text\"><strong>DOUBLE TROUBLE: I <em>Dishonored 2<\/em> kunne du velge mellom to spillbare karakterer som b\u00f8d p\u00e5 to ganske s\u00e5 forskjellige spillopplevelser.<\/strong><\/figcaption><\/figure>\n<p>I et intervju med VG247 sier Ricoardo Bare, sjefsdesigner ved\u00a0<em>Dishonored<\/em>-serien, at det mest sannsynlig blir en stund til vi ser noe en mer fra Corvo Attano og Emily Kaldwin.<\/p>\n<p>\u2013 Jeg kan ikke definitivt si hva som kan skje p\u00e5 et senere tidspunkt. Hva som helst kan egentlig skje, men for \u00f8yeblikket tar Dishonored seg en liten hvile.<\/p>\n<p>Men Bare utdyper videre at Arkane er langt fra ferdig med immersive sim-sjangeren av den grunn.<\/p>\n<p><strong>\u2013\u00a0Det som er viktig for oss som studio er \u00e5 skape dype sammenhengende verdener, og \u00e5 bruke omgivelsene til \u00e5 fortelle en historie. Vi vil alltid pr\u00f8ve \u00e5 bygge verdener spillere f\u00f8ler de kan bes\u00f8ke, enten det er Dunwall eller Talos 1.<\/strong><\/p>\n<p>\u2013 Dette er like viktig for oss som karakterene du b\u00e5de spiller og m\u00f8ter. For ikke \u00e5 nevne v\u00e5r dedikasjon til improvisasjon. Det \u00e5 gi spillerne en haug med kule evner og verkt\u00f8y og si: Finn ut av det selv, v\u00e6r kreativ, det er din opplevelse.<\/p>\n<figure id=\"attachment_11123\" aria-describedby=\"caption-attachment-11123\" style=\"width: 1243px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-11123 lazyload\" data-src=\"https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/Prey_social-1024x576.png\" alt=\"\" width=\"1243\" height=\"699\" data-srcset=\"https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/Prey_social-1024x576.png 1024w, https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/Prey_social-300x169.png 300w, https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/Prey_social-768x432.png 768w, https:\/\/spill.no\/wp-content\/uploads\/2018\/08\/Prey_social.png 1920w\" data-sizes=\"(max-width: 1243px) 100vw, 1243px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1243px; --smush-placeholder-aspect-ratio: 1243\/699;\" \/><figcaption id=\"caption-attachment-11123\" class=\"wp-caption-text\"><b>NISJESPILL FOR NISJEFOLK: Prey var nok en kritikeryndling\u00a0fra Arkane som slet med \u00e5 finne sitt publikum.<\/b><\/figcaption><\/figure>\n<p><strong><em>Dishonored 2<\/em>\u00a0ble sluppet 11. november 2016 til en meget god mottagelse av pressen, men imponerte ikke s\u00e6rlig p\u00e5 salgsfronten. Spillet ble fulgt opp av en stand-alone utvidelse ved navn <em>Death of the Outsider<\/em> som kom ut 15. september 2017.<\/strong><\/p>\n<p>Arkane st\u00e5r ogs\u00e5 bak\u00a0<em>Prey<\/em> for Bethesda som led en lignende skjebne b\u00e5de kritisk og salgsmessig, og Arkane jobber n\u00e5 med siste runde av utvidelser til det. Hva fremtiden holder for det franske studioet utover dette vet vi forel\u00f8pig ingenting om.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00abImmersive sim\u00bb-sjangeren har alltid v\u00e6rt tiltenkt et veldig spesifikt nisjepublikum, noe som fungerer som et slags tveegget sverd for dens egen eksistens. N\u00e5 er det Dishonored-spillene som m\u00e5 f\u00f8le dette dilemmaet hardest. P\u00e5 den ene siden har sjangeren en lidenskapelig fanbase som hopper til hver gang et nytt\u00a0Deus Ex, Prey\u00a0eller\u00a0Dishonored kommer ut, og sjangeren er [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":11118,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[706,1800,1850,7750,7694],"class_list":["post-11117","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-arkane-studio","tag-deus-ex","tag-dishonored","tag-immersive-sim","tag-prey"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dishonored-serien tar seg en velfortjent hvile - Spill.no<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/spill.no\/en\/dishonored-serien-tar-seg-en-velfortjent-hvile\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dishonored-serien tar seg en velfortjent hvile - Spill.no\" \/>\n<meta property=\"og:description\" content=\"\u00abImmersive sim\u00bb-sjangeren har alltid v\u00e6rt tiltenkt et veldig spesifikt nisjepublikum, noe som fungerer som et slags tveegget sverd for dens egen eksistens. 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