{"id":14334,"date":"2019-06-19T11:22:28","date_gmt":"2019-06-19T10:22:28","guid":{"rendered":"https:\/\/spillno.wpengine.com\/?p=14334"},"modified":"2019-06-19T11:29:32","modified_gmt":"2019-06-19T10:29:32","slug":"take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg","status":"publish","type":"post","link":"https:\/\/spill.no\/en\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\/","title":{"rendered":"Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb"},"content":{"rendered":"<p>Arbeidsrett og organisering er et hett tema i spillbransjen om dagen. Flere utviklere enn noen sinne har tatt til ordet for at utviklere b\u00f8r organisere seg for \u00e5 sikre at de jobber under lik l\u00f8nn og vilk\u00e5r over hele fj\u00f8la.<\/p>\n<p>Strauss Zelnik, sjef og den st\u00f8rste aksjeholderen i\u00a0<em>Grand Theft Auto\u00a0<\/em>utgiveren Take-Two Interactive, har i anledning E3 snakket med bransje nettstedet\u00a0<a href=\"https:\/\/www.gamesindustry.biz\/articles\/2019-06-17-take-two-expects-shorter-gaps-between-releases\">Games Industry<\/a> om en eventuell organisering av sine ansatte:<\/p>\n<blockquote><p>Fagforeninger pleier \u00e5 starte n\u00e5r forholdet mellom arbeidsgiver og arbeidstaker er n\u00e6rmest intet-eksisterende. Og vanligvis har vi sett at de er mest fordelaktige n\u00e5r det finnes mer arbeidere enn det finnes arbeid, og n\u00e5r jobben er lavt-l\u00f8nnede stillinger. Vi har f\u00e6rre arbeidere enn vi har jobber, og stillingene er godt betalte<\/p>\n<p>Akkurat n\u00e5 har Take-Two 500 \u00e5pne stillinger. Det er rundt 220.000 sysselsatte arbeidere i den amerikanske spillbransjen. De tjener i snitt rundt 100.000 dollar i \u00e5ret, kanskje mer. Det er vanskelig \u00e5 se for seg hva som skulle motivere disse til \u00e5 organisere seg.<\/p><\/blockquote>\n<figure id=\"attachment_14339\" aria-describedby=\"caption-attachment-14339\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-14339\" src=\"https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/grand-theft-auto-v-premium-online-edition-wallpaper-3-1024x576.jpg\" alt=\"\" width=\"700\" height=\"394\" srcset=\"https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/grand-theft-auto-v-premium-online-edition-wallpaper-3-1024x576.jpg 1024w, https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/grand-theft-auto-v-premium-online-edition-wallpaper-3-300x169.jpg 300w, https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/grand-theft-auto-v-premium-online-edition-wallpaper-3-768x432.jpg 768w, https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/grand-theft-auto-v-premium-online-edition-wallpaper-3.jpg 1920w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><figcaption id=\"caption-attachment-14339\" class=\"wp-caption-text\"><strong><em>Grand Theft Auto V<\/em> blir ofte, feilaktig, kalt tidenes mest innbringende medieprodukt. Dette stemmer ikke, men at sjefene hos Take-Two har tjent ufattelig mye penger p\u00e5 spillet er unektelig.<\/strong><\/figcaption><\/figure>\n<p>Videre sier Zelnik,\u00a0 at han gladelig vil \u00abf\u00f8lge lovverket\u00bb hvis hans ansatte \u00f8nsker \u00e5 organisere seg.<\/p>\n<blockquote><p>Hvis v\u00e5re kolleger er villige til \u00e5 delta i en organisert forhandling, s\u00e5 er vi det.<\/p><\/blockquote>\n<p>For de som gjerne vil vite mer om hvorfor spillutviklere \u00f8nsker \u00e5 organisere seg legges ved en link til <a href=\"https:\/\/www.gameworkersunite.org\/\">Game Workers Unite&#8217;s<\/a> offisielle hjemmesider.<\/p>\n<p>Hvis du i tillegg er litt usikker p\u00e5 hva alt dette handler om, kan\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=DYxte2e_KL0\">intervjuet fra Giant Bomb&#8217;s E3<\/a> show hvor de intervjuer Emma Kinema fra Game Worker&#8217;s Unite og Jocelyn Monahan fra Riot Games, v\u00e6re et godt sted \u00e5 begynne.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-14336 lazyload\" data-src=\"https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/screen_shot_2018-12-20_at_5.33.50_pm-1024x631.png\" alt=\"\" width=\"699\" height=\"431\" data-srcset=\"https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/screen_shot_2018-12-20_at_5.33.50_pm-1024x631.png 1024w, https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/screen_shot_2018-12-20_at_5.33.50_pm-300x185.png 300w, https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/screen_shot_2018-12-20_at_5.33.50_pm-768x473.png 768w, https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/screen_shot_2018-12-20_at_5.33.50_pm.png 1460w\" data-sizes=\"(max-width: 699px) 100vw, 699px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 699px; --smush-placeholder-aspect-ratio: 699\/431;\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Arbeidsrett og organisering er et hett tema i spillbransjen om dagen. Flere utviklere enn noen sinne har tatt til ordet for at utviklere b\u00f8r organisere seg for \u00e5 sikre at de jobber under lik l\u00f8nn og vilk\u00e5r over hele fj\u00f8la. Strauss Zelnik, sjef og den st\u00f8rste aksjeholderen i\u00a0Grand Theft Auto\u00a0utgiveren Take-Two Interactive, har i anledning [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":14337,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[9531],"tags":[],"class_list":["post-14334","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized-no"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb - Spill.no<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/spill.no\/en\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb - Spill.no\" \/>\n<meta property=\"og:description\" content=\"Arbeidsrett og organisering er et hett tema i spillbransjen om dagen. Flere utviklere enn noen sinne har tatt til ordet for at utviklere b\u00f8r organisere seg for \u00e5 sikre at de jobber under lik l\u00f8nn og vilk\u00e5r over hele fj\u00f8la. Strauss Zelnik, sjef og den st\u00f8rste aksjeholderen i\u00a0Grand Theft Auto\u00a0utgiveren Take-Two Interactive, har i anledning [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/spill.no\/en\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\/\" \/>\n<meta property=\"og:site_name\" content=\"Spill.no\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/facebook.com\/spillno\" \/>\n<meta property=\"article:published_time\" content=\"2019-06-19T10:22:28+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2019-06-19T10:29:32+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/spill.no\/wp-content\/uploads\/2019\/06\/wide-3wx.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2880\" \/>\n\t<meta property=\"og:image:height\" content=\"1440\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Anders L\u00f8nning\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@spillno\" \/>\n<meta name=\"twitter:site\" content=\"@spillno\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Anders L\u00f8nning\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\\\/\"},\"author\":{\"name\":\"Anders L\u00f8nning\",\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/#\\\/schema\\\/person\\\/9fec75ea8a306046dd215d1d0ca9d840\"},\"headline\":\"Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb\",\"datePublished\":\"2019-06-19T10:22:28+00:00\",\"dateModified\":\"2019-06-19T10:29:32+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\\\/\"},\"wordCount\":315,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/spill.no\\\/wp-content\\\/uploads\\\/2019\\\/06\\\/wide-3wx.jpg\",\"articleSection\":[\"Uncategorized @no\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/spill.no\\\/en\\\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\\\/\",\"url\":\"https:\\\/\\\/spill.no\\\/en\\\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\\\/\",\"name\":\"Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb - 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Har skrevet om spill i et ti\u00e5r n\u00e5, og er over gjennomsnittet glad i filmen Dredd fra 2012.\",\"url\":\"https:\\\/\\\/spill.no\\\/en\\\/author\\\/anders\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb - Spill.no","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/spill.no\/en\/take-two-sjefen-kan-ikke-forsta-hvorfor-utviklere-onsker-a-organisere-seg\/","og_locale":"en_US","og_type":"article","og_title":"Take-Two sjefen: \u00abKan ikke forst\u00e5 hvorfor utviklere \u00f8nsker \u00e5 organisere seg\u00bb - Spill.no","og_description":"Arbeidsrett og organisering er et hett tema i spillbransjen om dagen. 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