{"id":3573,"date":"2010-08-14T12:30:05","date_gmt":"2010-08-14T12:30:05","guid":{"rendered":""},"modified":"2010-08-14T23:40:19","modified_gmt":"2010-08-14T23:40:19","slug":"er-dette-fremtiden-for-strategispill","status":"publish","type":"post","link":"https:\/\/spill.no\/en\/er-dette-fremtiden-for-strategispill\/","title":{"rendered":"Er dette fremtiden for strategispill?"},"content":{"rendered":"<p><strong>Paris (Spill.no)<\/strong>. Onsdag publiserte vi et <a href=\"\/mot-skaperne-bak-ruse\" target=\"_blank\">intervju\u00a0<\/a>med skaperne bak det kommende strategispillet, \u00abR.U.S.E.\u00bb. Da f\u00f8rste del ga kjennskap til hvorfor \u00abR.U.S.E.\u00bb ble laget og litt om spillets omgivelser, f\u00e5r vi i siste del innsikt i spillets st\u00f8tte av PlayStation MOVE og trykk- og ber\u00f8ringsf\u00f8lsomme skjermer. Samt skapernes positive og negative tanker rundt utviklingen av spillet.<\/p>\n<p><em>&#8211; Som et kontrollsystemet vil jeg si at PlayStation MOVE tilbyr litt mer innlevelse og n\u00f8yaktighet, selv om du ogs\u00e5 vil f\u00e5 et perfekt spill med h\u00e5ndkontrollen. Til PC tilbyr vi ogs\u00e5 st\u00f8tte for trykk- og ber\u00f8ringsf\u00f8lsomme skjermer, forteller produsent, Matthieu Girard.<\/em><\/p>\n<p>P\u00e5 sp\u00f8rsm\u00e5l om han tror dette vil bane en ny fremtid for strategispill, svarer Girard:<\/p>\n<p><em>\u00a0&#8211;\u00a0Jeg vil si at strategispill er hva som kommer i tankene n\u00e5r man vil spille et \u00abtouch\u00bb-basert spill. Det f\u00f8les naturlig \u00e5 velge enheter og det gir\u00a0<\/em><em>virkelig <\/em><em>f\u00f8lelsen av at du er en kommanderende general.<\/em><\/p>\n<h5>Se andre del av intervjuet her:<\/h5>\n<p> <object style=\"background-color: #ffffcc; background-image:inherit; background-position: 50% 50%; background-repeat: no-repeat no-repeat; border: 1px dotted #cc0000;\" width=\"471\" height=\"368\" data=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=14122486&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=1&#038;color=f0000c&#038;fullscreen=1&#038;autoplay=0&#038;loop=0\" type=\"application\/x-shockwave-flash\" data-bg-image=\"url(media\/js\/tiny_mce\/plugins\/media\/img\/flash.gif)\" class=\"lazyload\"><param name=\"data\" value=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=14122486&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=1&#038;color=f0000c&#038;fullscreen=1&#038;autoplay=0&#038;loop=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><param name=\"allowskriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=14122486&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=1&#038;color=f0000c&#038;fullscreen=1&#038;autoplay=0&#038;loop=0\" \/><\/object> <\/p>\n<p><!-- pagebreak --><\/p>\n<p style=\"line-height: 1.4em; margin-top: 0px; margin-right: 0px; margin-bottom: 0cm; margin-left: 0px;\"><em>\u00abR.U.S.E.\u00bb slippes 9. september p\u00e5 Xbox 360, PC og PlayStation 3.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00abR.U.S.E.\u00bb-skaperne snakker ut om kontrollsystemet og tanker rundt sitt kommende spill.<\/p>\n","protected":false},"author":196477,"featured_media":9447,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[78,79],"tags":[3268,3645,4889,5059,77,6883,143,7201],"class_list":["post-3573","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation","category-xbox","tag-intervju","tag-kontrollsystem","tag-paris","tag-playstation-move","tag-strategi","tag-touch","tag-ubisoft","tag-video"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Er dette fremtiden for strategispill? 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