{"id":6976,"date":"2013-04-23T14:50:29","date_gmt":"2013-04-23T14:50:29","guid":{"rendered":""},"modified":"2013-04-23T14:50:58","modified_gmt":"2013-04-23T14:50:58","slug":"popmusikk-for-sam-fisher","status":"publish","type":"post","link":"https:\/\/spill.no\/en\/popmusikk-for-sam-fisher\/","title":{"rendered":"Popmusikk for Sam Fisher?"},"content":{"rendered":"<p>Selv om jeg likte den direkte og brutale Sam Fisher i <em>Splinter Cell: Conviction<\/em> var jeg langt fra overbevist etter jeg s\u00e5 <em>Splinter Cell: Blacklist<\/em> p\u00e5 E3 i fjor. Faktisk klarte jeg ikke \u00e5 kjenne igjen min snikende gamle venn i det hele tatt der han l\u00f8p rundt som en blanding av Altair, Solid Snake og Nathan Drake i <em>Call of Duty<\/em>-omgivelser fulle av terrorister.<\/p>\n<h5>Populisme<\/h5>\n<p>En sykelig trang til \u00e5 utvide nedslagsfeltet bredest mulig har inntatt de store kommersielle spillutgiverne. Spill er kostbare \u00e5 produsere, derfor m\u00e5 de selge mest mulig for \u00e5 tjene penger. Og derfor blir spillopplevelsene mer str\u00f8mlinjeformede, friksjonsfrie og enkle.<\/p>\n<p>I et nylig intervju med <a href=\"http:\/\/www.eurogamer.net\/articles\/2013-04-23-raymond-splinter-cell-popularity-held-back-by-its-complexity\">Eurogamer<\/a> innr\u00f8mmer Jade Raymond som styrer <em>Splinter Cell: Blacklist<\/em>-studioet at de pr\u00f8ver \u00e5 unnge \u00e5 lage for kompliserte spill. <em>Splinter Cell<\/em> skal bli mer tilgjengelige for \u00e5 bli mer popul\u00e6rt.<\/p>\n<p>&#8211; Noe som har holdt den (serien &#8211; red.anm) tilbake til tross for alle endringer som har skjedd opp gjennom \u00e5rene er at det er fortsatt en av de mer kompliserte og vanskelige seriene \u00e5 spille. Selv om vi har kjernefans som sier ting som &#8220;\u00c5, jeg vil ha mer av denne opplevelsen&#8221;; n\u00e5r du spiller andre spill som har snikeelementer er de alle langt mer tilgivelige enn <em>Splinter Cell<\/em>, forteller Raymond til Eurogamer.<\/p>\n<p>For \u00e5 pr\u00f8ve \u00e5 tiltrekke seg et bredere publikum fors\u00f8ker Raymond og teamet hennes \u00e5 by p\u00e5 flere m\u00e5ter \u00e5 spille p\u00e5 i <em>Splinter Cell: Blacklist<\/em>. De som vil ha den klassiske stealth-opplevelsen skal kunne klare niv\u00e5ene uten \u00e5 drepe, mens de som foretrekker mer action skal kunne dure frem som en krigsmaskin.<\/p>\n<p><iframe frameborder=\"0\" height=\"350\" data-src=\"https:\/\/www.youtube.com\/embed\/svh0PhiNkF4\" width=\"460\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/p>\n<p>Men det skurrer likevel for meg n\u00e5r Raymond sier at spionsituasjonen har endret seg etter 9\/11 og at spionasje ikke lengrer handler om avlytting og \u00e5 f\u00f8lge etter personer, og p\u00e5 den m\u00e5ten rettferdiggj\u00f8r den nye krigeren Sam Fisher.<\/p>\n<p>I jakten p\u00e5 \u00e5 gj\u00f8re spillene mer tilgjengelige mister utviklerne ofte fokus p\u00e5 hva det var som gjorde spillserien til en suksess i utgangspunktet. Ofte er det nettopp kompleksiteten som igjen f\u00f8rer til en mestringsf\u00f8lelse som igjen gir deg et personlig forhold til spillet som er n\u00f8kkelen til en spillsuksess. Se p\u00e5 <em>Dark Souls,<\/em> for eksempel, hvor mange har ikke oppdaget ekte spillerglede gjennom spillets utallige dynamiske utfordringer og h\u00f8ye vanskelighetsgrad?<\/p>\n<p>Det sl\u00e5r meg som litt trist hvor velvillig utviklere og utgivere ofrer spillenes s\u00e6rpreg av rene kommersielle hensyn.<\/p>\n<p>Vitsetegneren Gary Larsson ble ofte spurt om ikke vitsetegningene hans var litt for s\u00e6re og smale. Til det pleide han \u00e5 svare at han var mer forn\u00f8yd hvis noen mennesker lo h\u00f8yt av tegningene hans enn at alle trakk p\u00e5 smileb\u00e5ndet. Det er en holdning flere spillutgivere med fordel kunne omfavnet.<\/p>\n<p><em>Splinter Cell: Blacklist utvikles av Ubisoft Toronto og utgis av Ubisoft. Spillet skal lanseres p\u00e5 PC, Playstation 3, Xbox 360 og Wii U i august.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vil populismen \u00f8delegge nye Splinter Cell?<\/p>\n","protected":false},"author":196477,"featured_media":9447,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[78,79],"tags":[3328,5667,7025],"class_list":["post-6976","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation","category-xbox","tag-jade-raymond","tag-sam-fisher","tag-ubisoft-toronto"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Popmusikk for Sam Fisher? - Spill.no<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/spill.no\/en\/popmusikk-for-sam-fisher\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Popmusikk for Sam Fisher? 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