{"id":6995,"date":"2013-05-01T10:00:05","date_gmt":"2013-05-01T10:00:05","guid":{"rendered":""},"modified":"2013-05-01T00:14:22","modified_gmt":"2013-05-01T00:14:22","slug":"mer-info-rundt-neste-killzone","status":"publish","type":"post","link":"https:\/\/spill.no\/en\/mer-info-rundt-neste-killzone\/","title":{"rendered":"Mer info rundt neste Killzone"},"content":{"rendered":"<p>De siste \u00e5rene har det vist seg at det ikke skal s\u00e6rlig mye til f\u00f8r et f\u00f8rstepersons skytespill ender opp som en generisk kopi av konkurrentene. Sv\u00e6rt begrenset frihet, ensformige spillmekanikker og uengasjerende historiefortellinger har f\u00f8rt til mange halvhjertede actionfester uten identitet, og jeg skal innr\u00f8mme at jeg trodde <em>Killzone: Shadow Fall<\/em> var samme gamle oppskrift i fin innpakning da jeg s\u00e5 Sonys presentasjon av spillet p\u00e5 fjor\u00e5rets E3-messe. Skjulte det seg egentlig noe bak fasaden av lekker grafikk, eller skulle det ende opp som noe sm\u00e5kjedelig i identitetskrise?<\/p>\n<p>Svaret p\u00e5 det sp\u00f8rsm\u00e5let gjenst\u00e5r \u00e5 se f\u00f8r spillet lanseres til Playstation 4 mot slutten av \u00e5ret, men det Guerilla-sjef Hermen Hulst avsl\u00f8rte i et intervju med Edge tror jeg kan gi ytterligere h\u00e5p om hva det endelige resultatet blir.<\/p>\n<\/p>\n<p>Han understreker f\u00f8rst og fremst hvilken rolle Sonys nye teknologi i den kommende hjemmekonsollen har spilt for utviklingen. Den har nemlig ikke bare \u00e5pnet for bedre grafikk, men Hulst er klar p\u00e5 at den ogs\u00e5 har \u00e5pnet for en mer levende verden med flere nye muligheter &#8211; noe han sier at de ikke klarte \u00e5 f\u00e5 ordentlig til i forgjengerne.<\/p>\n<p>Uten at spillet blir satt til en \u00e5pen verden, blir alts\u00e5 spillet mindre line\u00e6rt enn sine forgjengere. Han understreker at valgfrihet vil st\u00e5 sentralt, og istedenfor en eneste line\u00e6r vei, skal spilleren selv velge hvordan man skal komme seg gjennom mange av niv\u00e5ene.<\/p>\n<p>Mer informasjon rundt dette kan vi definitivt forvente p\u00e5 \u00e5rets E3-messe i juni. Til da f\u00e5r vi sm\u00f8re oss selv med t\u00e5lmodighet.<\/p>\n<p><em>Kilde: Reddit, Gearnuke<\/em><\/p>\n<p><em><em style=\"line-height: 16.796875px;\">Killzone: Shadow Fall utvikles av Guerilla Games og utgis av Sony Computer Entertainment eksklusivt for PlayStation 4. Spillet lanseres i \u00e5r.<\/em><br \/><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8211; Teknologien i Playstation 4 har \u00e5pnet for flere muligheter, sier Guerilla-sjef Hermen Hulst<\/p>\n","protected":false},"author":196477,"featured_media":9945,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[9531],"tags":[],"class_list":["post-6995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized-no"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mer info rundt neste Killzone - Spill.no<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/spill.no\/en\/mer-info-rundt-neste-killzone\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mer info rundt neste Killzone - 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