{"id":8291,"date":"2014-04-22T11:20:27","date_gmt":"2014-04-22T11:20:27","guid":{"rendered":""},"modified":"2014-04-22T13:23:39","modified_gmt":"2014-04-22T13:23:39","slug":"bandai-namco-har-hatt-spillmesse-i-berlin","status":"publish","type":"post","link":"https:\/\/spill.no\/en\/bandai-namco-har-hatt-spillmesse-i-berlin\/","title":{"rendered":"Bandai Namco har hatt spillmesse i Berlin"},"content":{"rendered":"<p><!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG ><\/o:AllowPNG> <\/o:OfficeDocumentSettings> <\/xml><![endif]--><\/p>\n<p><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal<\/w:View> <w:Zoom>0<\/w:Zoom> <w:TrackMoves ><\/w:TrackMoves> <w:TrackFormatting ><\/w:TrackFormatting> <w:HyphenationZone>21<\/w:HyphenationZone> <w:PunctuationKerning ><\/w:PunctuationKerning> <w:ValidateAgainstSchemas ><\/w:ValidateAgainstSchemas> <w:SaveIfXMLInvalid>false<\/w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false<\/w:IgnoreMixedContent> 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Name=\"Colorful Shading Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"72\" Name=\"Colorful List Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"73\" Name=\"Colorful Grid Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"60\" Name=\"Light Shading Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"61\" Name=\"Light List Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"62\" Name=\"Light Grid Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"63\" Name=\"Medium Shading 1 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"64\" Name=\"Medium Shading 2 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"65\" Name=\"Medium List 1 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"66\" Name=\"Medium List 2 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"67\" Name=\"Medium Grid 1 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"68\" Name=\"Medium Grid 2 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"69\" Name=\"Medium Grid 3 Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"70\" Name=\"Dark List Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"71\" Name=\"Colorful Shading Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"72\" Name=\"Colorful List Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"73\" Name=\"Colorful Grid Accent 3\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"60\" Name=\"Light Shading Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"61\" Name=\"Light List Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"62\" Name=\"Light Grid Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"63\" Name=\"Medium Shading 1 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"64\" Name=\"Medium Shading 2 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"65\" Name=\"Medium List 1 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"66\" Name=\"Medium List 2 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"67\" Name=\"Medium Grid 1 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"68\" Name=\"Medium Grid 2 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"69\" Name=\"Medium Grid 3 Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"70\" Name=\"Dark List Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"71\" Name=\"Colorful Shading Accent 4\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"72\" Name=\"Colorful List Accent 4\" ><\/w:LsdException> 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QFormat=\"true\" Name=\"Subtle Emphasis\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"21\" QFormat=\"true\" Name=\"Intense Emphasis\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"31\" QFormat=\"true\" Name=\"Subtle Reference\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"32\" QFormat=\"true\" Name=\"Intense Reference\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"33\" QFormat=\"true\" Name=\"Book Title\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"37\" SemiHidden=\"true\" UnhideWhenUsed=\"true\" Name=\"Bibliography\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"39\" SemiHidden=\"true\" UnhideWhenUsed=\"true\" QFormat=\"true\" Name=\"TOC Heading\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"41\" Name=\"Plain Table 1\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"42\" Name=\"Plain Table 2\" ><\/w:LsdException> <w:LsdException 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<w:LsdException Locked=\"false\" Priority=\"68\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Grid 2 Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"69\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Grid 3 Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"70\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Dark List Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"71\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Colorful Shading Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"72\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Colorful List Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"73\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Colorful Grid Accent 2\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"60\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Light Shading 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Priority=\"73\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Colorful Grid Accent 5\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"60\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Light Shading Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"61\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Light List Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"62\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Light Grid Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"63\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Shading 1 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"64\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Shading 2 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"65\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium List 1 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"66\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium List 2 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"67\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Grid 1 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"68\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Grid 2 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"69\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Medium Grid 3 Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"70\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Dark List Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"71\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Colorful Shading Accent 6\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"72\" SemiHidden=\"false\" UnhideWhenUsed=\"false\" Name=\"Colorful List 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Priority=\"37\" Name=\"Bibliography\" ><\/w:LsdException> <w:LsdException Locked=\"false\" Priority=\"39\" QFormat=\"true\" Name=\"TOC Heading\" ><\/w:LsdException> <\/w:LatentStyles> <\/xml><![endif]--><!--[if gte mso 10]> <mce:style><! \/* Style Definitions *\/ table.MsoNormalTable {mso-style-name:\"Table Normal\"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:\"\"; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:\"Calibri\",\"sans-serif\"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} --> <!--[endif] --><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Det er sent p\u00e5 kvelden idet jeg ankommer Tegel flyplass i Berlin. Det japanske spillselskapet <em style=\"mso-bidi-font-style: normal;\">Bandai Namco games <\/em>har invitert europeisk presse til fremvisning av sine nyeste spill. Fra f\u00f8rste kveld oppdager jeg at de ikke har spart p\u00e5 noe. Innlosjert p\u00e5 et hotell som har Nord-Europas st\u00f8rste vanntank plassert strategisk bak lobbyen, har jeg utsikt mot den historiske Berliner Dom, ikke mindre enn 15 meter unna hotellvinduet. Jeg g\u00e5r tidlig til sengs med store forh\u00e5pninger til hva som skal vises frem n\u00e5r natten endelig senker seg.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Neste morgen drar vi alle samlet til en tidligere kirke som er pusset opp og omgjort til moderne kontorlokaler. Over 300 journalister fra hele Europa er samlet her. Etter en kort presentasjon av en ny barnefranchise <strong style=\"mso-bidi-font-weight: normal;\">Tenkai Knights<\/strong>, er vi klare til \u00e5 sette i gang med presentasjonene. Det er hele 13 spill p\u00e5 programmet som skal vises frem. <br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Det st\u00f8rste spillet de fleste p\u00e5 konferansen s\u00e5 frem til var selvsagt <strong style=\"mso-bidi-font-weight: normal;\">The Witcher 3<\/strong>, og CDProjekt Red stilte mannsterkt frem. Dessverre var det lite nytt fra de polske utviklerne. Vi fikk se en kort trailer om Gerhalt, hvorav han g\u00e5r rundt i forskjellige omr\u00e5der fra spillet. Grafikken er vakker og betagende, og vi f\u00e5r se v\u00e5r anti-helt pr\u00f8ve seg p\u00e5 hesteryggen, vasse i vann og g\u00e5 rundt i en stor middelalderby, som hadde klare hanseatiske trekk. Etter visningen bekreftet representanten fra CDProjekt RED at blant annet hansabyen Bergen var en av byene som ga inspirasjon til noen av omr\u00e5dene til <strong style=\"mso-bidi-font-weight: normal;\">The Witcher 3. <\/strong>Det m\u00e5 innr\u00f8mmes at det var en liten skuffelse \u00e5 se blant b\u00e5de publikum og undertegnende, at det var veldig lite nytt som ble avsl\u00f8rt. Riktignok er de mer enn villige til \u00e5 fortelle om motoren og grafikken, men ikke noe nytt gameplaymessig.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a>\u00a0 \u00a0<em>The Witcher 3:Wild Hunt s\u00e5 fantastisk ut.<\/em><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><br \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><!-- pagebreak --><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">GRID: Autosport holdt hemmelig i to \u00e5r<\/span><\/strong><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Dermed var overraskelsen stor \u00e5 h\u00f8re at Codemasters hadde jobbet med et nytt kapittel i Grid-serien. Produsent Toby Evan-Jones i Codemasters kunne avsl\u00f8re at <\/span><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">de hadde jobbet med spillet i over to \u00e5r, og var sv\u00e6rt overrasket over at spillet enda ikke hadde blitt avsl\u00f8rt. Det var ogs\u00e5 en alpha-versjon tilgjengelig for oss. Hoveddesigner James Nicholls fortalte oss om hva vi kunne vente fra spillet.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><em style=\"mso-bidi-font-style: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Det viktigste vi ville unng\u00e5 var \u00e5 binde oss til \u00e9n type bilkj\u00f8ring-opplevelse. I GRID: Autosport f\u00e5r du hele fem forskjellige m\u00e5ter \u00e5 spille bilspill p\u00e5, og mange m\u00e5ter \u00e5 komme deg gjennom spillet p\u00e5. Kort fortalt er det en m\u00e5te spille p\u00e5 som vil tilfredstille alle. \u00a0<\/span><\/em><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Et av de nye scenarioene som Nicholls dro fram var en modus inspirert av det legendariske 24 timer Le Mans kappl\u00f8pet. Selv om det ikke vil v\u00e6re bill\u00f8p som varer s\u00e5 lenge i spillet, kan du regne med \u00e5 oppleve l\u00f8p som g\u00e5r over timen. I slike l\u00f8p er det ikke bare \u00e5 holde nede gass-knappen. Faktorer som v\u00e6r, dekk og utholdenhet m\u00e5 tas hensyn til f\u00f8r du lager den beste taktikken for \u00e5 f\u00e5 den edleste medaljen. Undertegnede fikk muligheten til \u00e5 pr\u00f8ve b\u00e5de et standard l\u00f8p som foregikk p\u00e5 den legendariske Hockenheimer-banen, og et action-orientert bill\u00f8p gjennom San Francisco legendariske gater. For \u00e5 v\u00e6re et spill fremdeles i Alpha-fasen s\u00e5 det nydelig ut, og det var engasjerende \u00e5 spille. Det tok ikke lang tid f\u00f8r jeg var s\u00e5 inne i spillet at jeg glemte tid og sted.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><strong>GRID: Autosport<\/strong> er forventet i butikkene 27.juni for PS3, Xbox 360 og PC.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><!-- pagebreak --><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Suda51 sitt nyeste prosjekt:<\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Blant andre spill som ble vist frem var det en sterk overvekt av japanske spill. Goichi Sauda, bedre kjent som Suda51(Killer 7\/No More Heroes) viste fram sitt nyeste prosjekt, og klart det mest merkeligste av det som ble visst frem. <strong>Short Peace<\/strong>, er mer et kunstprosjekt enn et spill. Hele opplevelsen best\u00e5r nemlig av fem anime-filmer og et spill signert Suda51. Det kan best sammenlignes med Animatrix. Fem filmer som symboliserer perioder i den japanske historien. Fire fra fortiden og en fra fremtiden. For \u00e5 forst\u00e5 mer hadde undertegnende og en svensk kollega et lengre intervju med Suda51 og direkt\u00f8ren for en av filmene, Naoto Tani. Ganske overraskende er det Suda51 som stiller det f\u00f8rste sp\u00f8rsm\u00e5let. Han er nemlig fan av Varg Veum og blir engasjert da han h\u00f8rer at undertegnede er fra Bergen. Intervjuet har begynt p\u00e5 en best tenkelig m\u00e5te. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><em>Suda51 er Varg Veum-fan<\/em> <em>og skaperen av spilldelen i Short Peace<br \/><\/em><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Vi pr\u00f8ver \u00e5 g\u00e5 litt dypere i hva <strong>Short Peace<\/strong> egentlig er, og hva vi kan forvente. Spillet handler om en ten\u00e5ringsjente ved navn Ranko, som g\u00e5r p\u00e5 skolen om dagen, og er snikmorder for Japans st\u00f8rste undergrunns-parkeringsselskap(?) om natten. Suda51 legger vekt p\u00e5 sin fasinasjon for undergrunnsparkering i Tokyo, og har dratt dette med seg videre i spillet. Det er en enkel mekanikk bak spillet, men det er likevel fascinerende \u00e5 spillet. Det g\u00e5r raskt, veldig raskt i det du styrer Ranko, med kamera filmet mot hennes h\u00f8yre side, gjennom hindre som du enten m\u00e5 hoppe over eller \u00f8delegge. Stopper du opp eller venter for lenge vil en merkelig gr\u00f8nn sky komme fra venstre, og tar den deg igjen er det game over. Selv om designet er veldig enkelt var det faktisk morsomt \u00e5 spille det.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Ikke forvent en st<\/span><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">erk historie eller lang spilletid, men det var veldig moro da det holdt p\u00e5. Suda51 liker ikke \u00e5 kalle <strong>Short Peace<\/strong> et spill. Det er i hovedsak en kj\u00e6rlighetserkl\u00e6ring til den japanske kulturen. Det skal v\u00e6re ute i butikkhyllene n\u00e5r du leser dette.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><!-- pagebreak --><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Manga-b\u00f8lge<\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Var det en sjanger som gikk igjen p\u00e5 Bandai Namco Games sitt arrangement, s\u00e5 var det sl\u00e5ssespill. Hele fire forskjellige titler ble vist frem. Blant annet s\u00e5 viste de frem <strong style=\"mso-bidi-font-weight: normal;\">Soulcalibur: Lost swords<\/strong>. Et nytt kapittel i serien og det f\u00f8rste som blir lansert som Free-to-play. Det er sterkt basert p\u00e5 historien og premissene satt i <strong>Soulcalibur V<\/strong>, og lanseres kun p\u00e5 Playstation Network. Det lille som ble vist forteller at vi f\u00e5r et gjensyn med fire karakter til \u00e5 begynne med, f\u00f8r nye personer vil bli l\u00e5st opp hver m\u00e5ned. En annen velkjent serie som fortsetter som free-to-play er <strong>Ace Combat: Infinity<\/strong>. Begge eksklusivt p\u00e5 Playstation Network i veldig n\u00e6r fremtid.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><em>Lost swords vil tilby et stort utvalg av v\u00e5pen som kan kj\u00f8pes.<\/em><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Det andre Free-to-play sl\u00e5ssespillet som ble vist frem er <strong>Rise of Incarnates.<\/strong> I motsetning til de fleste andre spill vi s\u00e5 er dette eksklusivt til Windows og Steam. Det er ogs\u00e5 sterkt basert p\u00e5 lagspill og samarbeid og har kun mulighet til \u00e5 spille 2 mot 2. Vi fikk lov til pr\u00f8ve noen runder mot hverandre. Det v<\/span><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">ar veldig mye som skjedde p\u00e5 engang i spillet. Det var kort fortalt veldig rotete og forvirrende, og flere ganger ante jeg ikke jeg <\/span><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">holdt p\u00e5 med. <span style=\"mso-spacerun: yes;\">\u00a0<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Spilldesigner Michael Murray innr\u00f8mmet at spillet har en vanskelig oppl\u00e6ringsgrad, men at dette kunne oppveies med \u00e5 ha en god lagkamerat ved din side. Det var likevel ikke dette som var spillet st\u00f8rste ankepunkt. I et felles intervju gjort sammen med andre nordiske kollegaer kom sp\u00f8rsm\u00e5let om stereotypiske holdninger opp. Den eneste kvinnelige karakteren i spillet hadde en merkbar byst, rosa kl\u00e6r med svart BH, og hennes spesialangrep var \u00e5 kysse og forf\u00f8re motstanderen. Selv om man ikke skal v\u00e6re s\u00e5 politisk korrekt i spillmediet, var det veldig vanskelig og ikke legge merke til dette. Som svar til disse refleksjonene svarte Murray at det var viktig for dem \u00e5 markere det feminine i henne, siden dette var den eneste kvinnelige karakteren i spillet som de hadde planlagt s\u00e5 langt. <strong>Rise of Incarnates<\/strong> har enda ikke f\u00e5tt en utgivelsesdato. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><em>Den kvinnelige karakteren sett bakfra.<\/em><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Andre sl\u00e5ssepill som ble vist frem var <strong>JoJos bizarre adventure: All Star Battle<\/strong> og <strong>Naruto Shippuden Ultimate Ninja Storm Revolution.<\/strong> Begge basert p\u00e5 veletablerte japanske manga-serier. F\u00f8rstnevnte spill er ute om kort tid, mens Naruto-fans m\u00e5 vente til september.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><em>Jojo Bizarre adventure:All star Battle er p\u00e5 alle m\u00e5ter et typisk japansk spill.<\/em><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><!-- pagebreak --><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Nydelige rollespill.<\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Tett etterfulgt av sl\u00e5ssespill, var det tre forskjellige rollespill som ble vist frem. <strong>Tales of Xillia 2<\/strong>, som har v\u00e6rt ute i 2 \u00e5r i Japan, fikk endelig en europeisk lanseringsdato. 22 August kan du igjen dra tilbake til Rieze Maxia, og f\u00f8lge en helt ny historie med nye karakter. I motsetning til forrige kapittel vil <strong>Tales of Xillia 2<\/strong> v\u00e6re mer preget av m\u00f8rk realisme, og i tillegg viste de frem en filmsekvens fra <strong>Tales of Hearts R<\/strong>. En remake av Tales of Heart, som er ventet i slutten av 2014. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Den st\u00f8rste positive overraskelsen var <strong>One Piece: Unlimited World Red.<\/strong> Et nytt spill med Str\u00e5hat-piratene. Daisuke Uchiyama, som er den ansvarlige produsenten for spillet, forklarer at spillet er et totalt nytt eventyr som ikke krever noe kunnskap om manga-serien p\u00e5 forh\u00e5nd. Videre kan man forvente et 50-60 timers eventyr hvis man vil utforske hele spillet. Det som ble vist frem og pr\u00f8vespilt s\u00e5 veldig bra ut. Grafikken var veldig troverdig mot mangaen og det f\u00f8ltes veldig friskt og naturlig der vi l\u00f8p rundt og utforsket en landsby. Kampsystemet flyter veldig bra og de forskjellige fiendene man m\u00f8ter krever forskjellig taktikk for \u00e5 kunne beseires. Selv om det var et veldig maritimt milj\u00f8 og spillet foreg\u00e5r p\u00e5 sydlige \u00f8yer, s\u00e5 ville ikke Uchiyama p\u00e5st\u00e5 at det handlet om havet. Hoveddelen av spillet vil foreg\u00e5 p\u00e5 land mellom forskjellige \u00f8yer, bebodd av nye og gamle karakterer. One Piece ga meg en f\u00f8lelse av de gode gamle rollespillene. De som hadde sjarme og fokuserte p\u00e5 mer enn grafikk og innviklede kampsystemer for \u00e5 skape en unik opplevelse. Se ikke bort fra at dette blir en av \u00e5rets overraskelser.\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><a href=\"default.aspx?section=artikkeleditor&#038;id=5627&#038;type=6\"><\/a><em>Utifra det som ble vist, ser det ut som det er en ganske god balanse mellom nytt og gammelt i det nye One Piece eventyret.<\/em><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\"><!-- pagebreak --><br \/><\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Veldig japansk.<\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Etter 48 timer og over 11 intervjuer er jeg p\u00e5 vei tilbake til K\u00f8benhavn. Veldig mye av katalogen som ble presentert var japansk-inspiret og basert p\u00e5 etablert japansk kultur. Tiltrekningen til det vestlige markedet virker ikke generell stor. Et annet punkt som var litt trist \u00e5 observere var at to veldig sterke serier som Ace Combat og Soul Calibur har g\u00e5tt over til Free-to-play. Selv om talspersonene for begge seriene lovte at det var mulig \u00e5 komme gjennom historien uten \u00e5 bruke en krone, s\u00e5 vil nok opplevelsen bli kraftig forskjellig utifra din finansielle vilje til \u00e5 betale.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal;\"><span style=\"font-size: 12.0pt;\" lang=\"NO-BOK\">Det var nok ikke den beste kolleksjonen som ble vist frem i Berlin. Trekkplasteret The Witcher 3 var det veldig lite nytt \u00e5 melde om, mens GRID: Autosport og One Piece var de store positive overraskelsene. Bandai-Namco Games stiller ikke med det sterkeste laget i \u00e5r, men det er mye her for fans av japansk anime og manga.\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Selskapet viste frem sine nyeste titler som The Witcher 3 og nyannonserte GRID: Autosport. Som eneste norske medie var Spill.no tilstede.<\/p>\n","protected":false},"author":196477,"featured_media":9447,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[],"tags":[],"class_list":["post-8291","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bandai Namco har hatt spillmesse i Berlin - Spill.no<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/spill.no\/en\/bandai-namco-har-hatt-spillmesse-i-berlin\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bandai Namco har hatt spillmesse i Berlin - Spill.no\" \/>\n<meta property=\"og:description\" content=\"Selskapet viste frem sine nyeste titler som The Witcher 3 og nyannonserte GRID: Autosport. 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